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Lighting material sphere in marmoset toolbag
Lighting material sphere in marmoset toolbag













lighting material sphere in marmoset toolbag

For example, the following figure shows a network that produces simple base debris:īefore starting any project, I spend a bit of time collecting as many references as possible. Doing this makes everything clear from the very start.

lighting material sphere in marmoset toolbag

When I plan my projects, I always organize my elements in blocks with a proper description. It works for a specific purpose and it outputs results that can be used as inputs for other nodes, and so on, to the final result. In a nutshell, Substance Designer is a node-based tool, where every node has precise inputs. Substance Designer: it’s a wonderful software that can appear, at first, a bit tough to learn, but it really has a great deal of potential for producing materials.Īmongst the different workflows, I personally use the PBR metal/roughness, which allows me to have freedom and simplicity while creating my materials. You can see the entire project on his ArtStation page. Francesco’s tutorial is packed with detail, so here’s a quick guide to what’s inside:

lighting material sphere in marmoset toolbag

In this article, 3D artist Francesco Furneri provides a detailed description of his workflow for creating procedurally designed rocks made entirely in Substance Designer with Marmoset Toolbag.















Lighting material sphere in marmoset toolbag